Here is a quick composite of several materials, some color work, and some paintover work on top of the previous post's model. As a test, it was pretty remarkable how fast it is to get lighting, color, etc, blocked in. I still have to play with finding the right balance of painted verus sculpted so that the piece does not feel like a painted over model and more like a well lit painting.
Monday, December 09, 2013
I decided to dig deeper into zbrush this weekend and try something that is not an alien. Normally, I figure I can draw or paint something faster than bothering with a sculpt, but I wanted to challenge myself to create a human-based sculpt related to a story I'm working on. I did some ideations of busts from imagination, then chose a few to take further using reference. I then chose a final head and tried my hand at a sculpt. It was fun and I learned a lot, but obviously I have a whole lot to learn. I definitely could continue with the sculpt to make it feel more like the drawing.
I am going to continue playing with this and try a few other experiments. Hopefully they will yield interesting results.
Wednesday, November 27, 2013
Here are a few more of the 30 minute speeds. They will probably be my last for a while as I turn towards personal work and sketching. It's been a crazy year with lots of ups and downs. Now it is time to refocus on what I set out to do at the beginning: to work on the 52 stories project. Any progress is good progress!
Thursday, November 21, 2013
There is an artist's facebook group called Spitpaint that has 30 minute paint challenges. The group supplies new words or phrases for each day and artists are not allowed to use any photos in their work. This painting was for the phrase Red Thunder. I tried out some new brushes here that I am still getting used to, but I like some of the effects.
Wednesday, November 20, 2013
This was a failed 30 minute speedpaint that was nowhere near completion in the time limit. I took it further because I wanted to understand the way the flesh in the organs work. I don't really do gooey guts very often, so this seemed like as good a time as any to practice.
Wednesday, November 13, 2013
Friday, November 08, 2013
Thursday, October 03, 2013
Thursday, August 29, 2013
Here are two pieces that I did through Concept Art House for the Guardians of Middle Earth game. The Hobbit is my favorite fantasy book (sorry LoTR!) and Elrond was always one of my favorite characters in the Tolkien universe, so it was a real treat to work on these character illustrations.
Thursday, August 15, 2013
Wednesday, July 10, 2013
Comic Con is almost upon us. The book I am a part of, Punch Drunk Moustache, will debut at the Design Studio Press booth on Saturday the 20th from 12:00-2:00. Many of the PDM artists will be there to chat and sign books. If you plan on attending, pop on over to the book's facebook page here and sign up for our event! We will also have some silly swag to hand out while the gettin's good.
See you there!
Friday, June 14, 2013
Another Caravaggio study. This was a demo of sorts, showing my brother some stuff. Mainly I was trying to go as fast as I possibly could, using as few brushes as possible in as little time as possible. Gotta practice when I can! Hopefully my schedule will free up a little bit soon and I can get some new illos on here. There are some new things in the works. Being busy is no bad thing though!
Thursday, June 06, 2013
This is a master study of the great "Shadowist" Caravaggio. There were some things I noticed I needed to add to my painting technique lately, and I figured I would go to the source for such things: pooled light, great lost edges, and a lot more. Obviously, one could work on a Caravaggio study for a month or two and not discover everything, but this will have to do!
Thursday, May 30, 2013
Wednesday, May 29, 2013
Tuesday, May 28, 2013
Saturday, May 18, 2013
April and May were twin thirteen year-old girls who lived on a remote data farm on the coldest quadrant of the planet Inshi. Their father was a technician who moved the family to pursue research only possible in the constant cold the planet afforded. The only way to or from the farm was to take the airlift, and workers and family members were strictly forbidden from venturing beyond the therm-wall.
Saturday, May 11, 2013
This was supposed to be a comp for the next story, but I ditched it for another composition I am working on that has more movement and centers on the story better. Something nagged me about the piece while I was doing it. I started to get frustrated. I briefly considered doing a different piece, but I just kept working (classic art sin--don't succumb to the sunk-cost fallacy!)
I thought, "Hmm, the shapes are okay...but something is not right..."
I fussed and fussed...but the thing that bothered me was skillfully made clear by my wife, who said, "You know, you might want to get in there at eye level with the characters, since the story is about them."
Right on the money. As they used to say at work:
DO IT AGAIN!
I am really glad I got to the root of the issue instead of fooling myself into thinking this was appropriate. In any case, I still like it as a comp, so here it is. A bit too Star Wars...old habits die hard ;)
Wednesday, April 24, 2013
I'm in the middle of a portfolio revamp, and I'm doing some new designs. Here are some ideas for three new creatures. They don't have interesting names yet, only descriptive names that serve as jump-off points like:
Hairy Deer Lizard
Alien Mega Vulture
Egg Sack Crawler
I still have to take these further before they are ready to finish. This is just the first exploratory ideation phase. If some of these turn out, I might incorporate them into some of my stories in the future. Sometimes it's good to let the visuals inspire a story instead of the other way around.